Other conversations were a bit more mixed. When I tried again and humored him instead, I was rewarded with a side quest that ultimately allowed me to sabotage his extortion racket without getting murdered. He responded by opening fire on me, and when other nearby officers followed suit, I was dead in an instant. During one playthrough, I took a hardline and openly threatened to expose his corruption. My conversation with that crooked cop, for example, could have ended any number of ways depending on how hard I pushed him. And within those conversations, I generally found more opportunities to make dialogue choices that diverted the exchange. I encountered full conversations more frequently during my hands-on time with Mankind Divided than I did while playing through Human Revolution, including several optional interactions that existed solely to provide insight into the world. Like the side content, Mankind Divided's social systems feel more fully-realized than ever. Apparently progressing through the campaign eliminates the option to complete certain side quests. Interestingly, though, I did receive a warning screen before I boarded a chopper to head to the next major story mission in another area. The game always gave me an option to decline when speaking with quest-givers, and the mission menu displays all active side quests, implying you're under no obligation to complete them quickly.or at all. Of course, this type of content remains totally optional. And that wasn't even the end of the mission. Wanting to shut down his little extortion racket, I played along and quickly found myself sneaking into a warehouse, subduing some thugs, avoiding trip lasers, hacking a door, and confronting the forger herself in a tense, thoughtful conversation. Not only are there more side missions, the missions themselves are now more elaborate, nearly rivaling the complexity of the main story content in some cases.įor example, while exploring the streets of Prague, I was stopped at a checkpoint by a crooked cop who informed me a certain acquaintance of his could provide me with some expertly forged ID papers-a necessity for any augmented individual hoping to move freely through the bitterly divided city. While I may not be totally sold on the world, Mankind Divided definitely delivers a heavier dose of side content than its predecessor. With so much more to see, it's a bit too early to fully judge this component of the game. And judging by the healthy number of locations displayed on the subway map (and the fact that certain story missions take place in different locations entirely), Mankind Divided's world will likely dwarf that of Human Revolution. That said, the buildings and sewers I could access were densely packed with hidden vents, hackable computer terminals, shady weapons dealers, and more. Rather than feeling like an authentic city, the section of Prague I saw felt like, well, just a level in a video game, too tubular and artificial to function as a believable, immersive world. Though you're free to explore these areas at your own pace-tracking down hidden areas and items, talking to civilians, and maybe even stumbling onto a side quest or two-I was frequently met by empty cul de sacs. Much like the streets of Detroit, Prague's neighborhoods feel slightly unnatural and claustrophobic. Rather than a single contiguous map, the game contains several discrete open areas that are connected by a subway system-walk into a station, select a destination on the map, and enjoy a brief cutscene as you're whisked away to another part of the city. Mankind Divided may have relocated its ongoing story to Prague, but the new setting retains the same overall structure we saw in predecessor Deus Ex: Human Revolution. Now Playing: Deus Ex: Mankind Divided - City-hub Gameplay Demo Unlike Human Revolution, Mankind Divided offers several selectable button layouts for those playing with a controller. By clicking 'enter', you agree to GameSpot's
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